In short, it's not your build that's going to get you a clear, it's your skill as a player. When you stun the boss, you are going to be tempted to blow all your resources DPSing the crap out of her. This stage mostly tests target prioritization, the snakes and melee adds just get in the way. On the third round, you'll get a double sphere spawn. The power Sigil is your friend if your CP isn't maxed. When the boss stops and goes to his fire phase, do not forget to reapply your ground DoTs and then you have a choice to make. So I recommend going toe-to-toe with her and absolutely make sure you use your burst heal/shield or dodge/vigor you ever go below 50% health. Make some Witchmother's Brew / Dubious Camlorn Throne and get some health into your build from somewhere. That's not like the regular ability, it counts as a poison-plant proc. The other thing I would say for all builds is to have a higher resource management than your dungeon DPS builds. Welcome to the Maelstrom Guide for ESO. and thus think a lot of damage is missing when it's really being mitigated. This one shots any glass cannon that isn't a warded sorcerer. Completing the trial gives the storm proof title that prooves you are good. This is my first ever attempt at the Maelstrom Arena on normal Mode! The best ESO players are not supposed to use them (and get rewarded with a higher score). Afterward, you have a 15 second window to DPS the boss without having to worry about interrupting the spinny mage. And even then, it's not that great. The venomcallers that spawn in the corners will turn the arena into a poison mess, kill them quickly. Obviously avoid but it's hard not to run into these things when you are focused on something else. That being said, every stage becomes considerably easier once you are knowledgeable of the mechanics. Before the third add wave spawns, grab the sigil (there are going to be two archers). Zerg surf in Cyordiil for a weekend to get these skills. The Soul Churn damage will kill you faster the CG. No matter what you wear, you want to have at least 17K health (preferably 18K) and somewhere in the neighborhood of 1300ish magicka recovery (I'm not much of a stamina player so I'm not sure of the sweet spot). Maelstrom Arena is a quest available in The Elder Scrolls Online: Orsinium. What class should I play?The one like and feel most comfortable playing. A clannfear will spawn. In ZoS's mind, 129 Magicka recovery is equivalent to 129 Spell damage. Healing Thicket is your “Oh crap” ultimate. Can i find maelstrom staff or is it only flame and restoration. and don't fret too much because it really doesn't matter. There really isn't much in ESO that can challenge a high CP player except 12 man trials and PvP. You will begin to wipe on round 2 and you will wipe a lot until you learn the cadence of the fight and how to deal with the CC nightblades and Crematorium Guards. Round 4: Begins with a lurcher + two adds and then another pattern of a high damaging mini-boss and two archers that spawn afterward. Deal with the add first. The third ghost will spawn and the boss will then teleport and do a channeled attack. I would not go double destro staff. Double destro for masochists (or experienced vMA players) who absolutely have to squeeze out every drop of DPS. You have to kill it because if the CG breathes on you, you now have a fire dot on you that you cannot purge and does not go away until it dies. User account menu. All the time you are going to be taking constant soul churn damage that will increase the longer you stay up there. If you have done Maelstrom Arena, Dragonstar Arena or Blackrose Prison, you will immediately notice the difference to those once you start your Vateshran Hollows run. But, you *must* maintain your DoTs while sweeping because Sweeps DPS on its own isn't great. I included a video below of me clearing VMA not using any spellpower potions, having zero "end-game" gear, only using 300 CPs (yes, 300! You do need skills like Reflective Scales, Healing Ward, and Elemental Drain. Once you go back up, the Soul Churn damage is reset and you can easily finish the job and even take you time getting your ultimate back while you do. Music: Elder Scrolls Online Soundtrack, My own music inspired by ESO. The following strategy works every single time: Works every single time and turns the most difficult part into a breeze. This is probably the one thing that some players are going to disagree with me. Learn each around Practice each round and you will finish it. Believe it or not, that's the whole fight.So what kills you then? Maelstrom Arena is a single-player progressive challenge located in the northeastern mountains of Wrothgar. You'll need the magicka sustain. Faster times net increased point gains. Keep it simple. If you are looking for a more all around … I used it, took it slow and got my first vMA pass with my DE DK. If you want to circle strafe it like the cool kids did back in 2001 when when playing Quake 2, go ahead, but it's not necessary. DPS + healing skills are super useful here. Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good). Why mix-max? I’ve witnessed 3 different people that suck at the game, switch to a rotation they didn’t want, gear they didn’t like, and a play style they didn’t care for; just to get maelstrom weapons and they still sucked after obtaining them. Do NOT sprint.
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